Mar 23, 2008, 05:42 PM // 17:42
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#21
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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In PvE, hexes are typically either nonexistent / ignorable, or spammed like all hell. If you're going into a hex-heavy area, bring it. Otherwise, it's meh. Builds are not static - you can change them, so put some thought into what you're doing. Anyone remember attribute refund points?
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Mar 23, 2008, 06:23 PM // 18:23
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#22
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by batno_mercy
Quoting what i meant when i wrote the notes section.
"The flaws in this build are its susceptibility to interrupt and its lack of hex removal. Having hex removal, interrupt(s), and Pain Inverter is suggested for the other players/heroes. "
Who is going to bring those three heroes? You. The person who is behind them is the one who is responsible for the team's victory and that is the human that is bringing them. Let me give you two of the main reasons these heroes have no hex removal at all.
1) The human player shouldn't be blind and take one hex removal spell/signet/whatever just in case.
2) As this set is most often used in 8 man and 6 man areas, you will be well-off if you take a monk henchman and another one (warrior or caster). Fact: In every henchman set-up in every campaign there is one hex removal henchman. If you take a warrior, this means that you are a caster yourself and can afford to go /Mo or /Me for Shatter Hex or Reveal Hex or whatever.
If you take a caster, take a mesmer henchman as these almost always have hex removal too (or just take both monks, one of them has hex removal 100&).
3) The question is: What makes you cry about hex removal that much? Which hexes are able to make you cry? I'd say the most common ones are Diversion, Backfire and Lingering Curse (Spectral Agony aside, you should be infused). All of those can be survived by either careful aggroing or waiting till the hex is over.
4) The main reason is: AI targets lower-level foes. Guess who that is? Correct. Those 10 meatshields that are in the centre of the whole team build. You may argue that casters are priority targets, but the priority targets are actually those with less health and armor.
I hope you understand better now. There should be one point in your head replacing the need of thinking of anything else like hero synergies while running Triple Necros: "Think about where you go and foresee what you will need". Basta.
No Mercy
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Thank you very much, some good points there. I also never knew Mhenlo had a hex removal skill in EOTN which you've just pointed out
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Mar 23, 2008, 06:26 PM // 18:26
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#23
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Emo Goth Italics
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Agreed with some of the points in this thread.
Either hexes are: Spammed like hell, but not worth dealing with.
Or: Spammed like hell, but not worth dealing with because there's too much.
Depending on what situation, if you're say a Warrior, and theres Empathy around, your Healing might be a bit overdue -- but just play through 'em, those N/Rt healers have too much energy...
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Mar 23, 2008, 06:37 PM // 18:37
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#24
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by whufc89
Edited the first post to include the proper link to the Sabway team lineup. This is the OFFICIAL sabway build that thousands of people use, and there's no hex removal at all to be seen
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actually thats the PvX wiki page which is edited by people who have no idea how to play every few minutes. this is the official build.
and it looks like sab has the bomber running guardian and PS. i would never trust a hero with prot spirit, remember that build using bone minions paired with SV and prot spirit? thats how stupid heroes are. put remove hex there
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Mar 23, 2008, 06:42 PM // 18:42
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#25
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Coloneh
actually thats the PvX wiki page which is edited by people who have no idea how to play every few minutes. this is the official build.
and it looks like sab has the bomber running guardian and PS. i would never trust a hero with prot spirit, remember that build using bone minions paired with SV and prot spirit? thats how stupid heroes are. put remove hex there
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Thank you, I saw the post in the link above but figured the PVX page was just the same & seeing as it's better layed out than the link above, I was just showing it for that reason really
Quote:
Originally Posted by tyla salanari
those N/Rt healers have too much energy...
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So do you think it'd be worth it to take out SOLS for something more useful?
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Mar 23, 2008, 07:12 PM // 19:12
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#26
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Desert Nomad
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Quote:
Originally Posted by whufc89
So do you think it'd be worth it to take out SOLS for something more useful?
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Whenever I use a spiritway healer, Weapon of Warding never leaves the bar. 9 secs of unstrippable 50%blocking is much too good to pass by. Back when heroes were bad with weapon spells, and before LoD got nerfed, there wasn't much reason to use an N/Rt guy in pve imo.
As for the hex removal, builds arn't set in stone. If you're doing HM, you're gonna always have to change things eventually no matter what builds you or your heroes are using. If it's NM, you can usually go a very long way with the same build though.
Last edited by Cathode_Reborn; Mar 23, 2008 at 07:18 PM // 19:18..
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Mar 23, 2008, 07:21 PM // 19:21
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#27
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Cathode_Reborn
Whenever I use a spiritway healer, Weapon of Warding never leaves the bar. 9 secs of unstrippable 50%blocking is much too good to pass by. Back when heroes were bad with weapon spells, and before LoD got nerfed, there wasn't much reason to use an N/Rt guy in pve imo.
As for the hex removal, builds arn't set in stone. If you're doing HM, you're gonna always have to change things eventually no matter what builds you or your heroes are using. If it's NM, you can usually go a very long way with the same build though.
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Thanks, it seems like a decent skill to use, I'll check it out.
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Mar 23, 2008, 09:47 PM // 21:47
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#28
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Even if PvE hexes are not that bad in general, I am sure SOME places in PvE have really damaging hexes so it would be nice to have backup hex removing skill(s).
One of the old Sab build is to replace the Foul Feast or Putrid Bile with Remove Hex on the N/Mo MM.
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Mar 23, 2008, 10:21 PM // 22:21
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#29
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Lion's Arch Merchant
Join Date: Mar 2008
Profession: N/A
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Quote:
Originally Posted by whufc89
I'm just wondering why Sab didn't include some hex removal in the first place. Surely there's some people out there that use it EXACTLY how it's shown on Pvxwiki & even on Pvxwiki as it is now without any hex removal it's been rated as "EXCELLENT" and has 5/5
Maybe Hex removal just isn't important in this team lineup or something as the N/RT healer can keep you alive even when hexed. I dunno.
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Doesn't it say at the bottom that he's aware that hex removal isn't there?
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Mar 23, 2008, 10:28 PM // 22:28
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#30
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by mistokibbles
Doesn't it say at the bottom that he's aware that hex removal isn't there?
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I didn't read that far on the wiki page, I only used the wiki page to see the builds better. I just saw it now though.
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Mar 23, 2008, 10:34 PM // 22:34
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#31
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Academy Page
Join Date: Jan 2008
Location: England
Guild: ...
Profession: A/W
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Quote:
Originally Posted by whufc89
I didn't read that far on the wiki page, I only used the wiki page to see the builds better. I just saw it now though.
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always read variants and notes.
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Mar 23, 2008, 10:39 PM // 22:39
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#32
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Rainbow Ftw
always read variants and notes.
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Should have done in the start
I'll make sure to in the future.
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Mar 28, 2008, 09:14 PM // 21:14
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#33
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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"ANY" team with a MM dont care about hex removal... all hexs go to minions...
Tip... if will face that group with 20 mesmers... just flag the MM get the agroo and flag MM behind the team... the rest is history... no real need for hex removal in sabway build...
P.S i dont use sabway build... i only have a team with MM and no hex removal...
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Mar 28, 2008, 09:23 PM // 21:23
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#34
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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To make things short
1. Hexes are layered, reapplied, and spammed to hell in PvE
2. To a hero: Parasitic Bond is just as dangerous as Backfire/Soothing images
3. Current non-elite hex removal have the longest recharges
1+2+3= pointless to bring hex removal
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Mar 28, 2008, 10:32 PM // 22:32
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#35
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by MasterSasori
To make things short
1. Hexes are layered, reapplied, and spammed to hell in PvE
2. To a hero: Parasitic Bond is just as dangerous as Backfire/Soothing images
3. Current non-elite hex removal have the longest recharges
1+2+3= pointless to bring hex removal
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Certain hexes are still dangerous, depending on the builds that you bring, so you may want to bring hex removal, at least in some areas.
For example, backfire or diversion on your casters, Empathy/Insiduous Parasite on your melee, or Soothing Images on your D-Slash warrior or "Save Yourself" Paragon.
Non-elite hex removal doesn't necessarily need the longest recharge. Remove hex is only 8s recharge and it is unlink so any secondary monk can use it well.
I think there is too much over generalization that all hexes in PvE are ok, so there is no need for any hex removal, including massively hexed areas in HM, with the most devastating hexes for your build. And hexes dont just fall on your minions.
My preference: Adapt it to your situation based on your build and area. The hex removal is ALWAYS useless in PvE rule just doesn't make sense to me.
Quote:
Originally Posted by Sab
If for some reason you need it (Wurm Bile etc.), then by all means slot in Inspired Hex, Remove Hex or something like that.
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If I want to bring a hex remover, I would bring a multi-target hex remover. A single hex on 1 target may not be that bad, but AoE hex stacks are the ones that can be problematic (e.g. Wurm Bile+Suffering, etc.) since it would take up quite abit of AoE healing for the party and also heroes/hench tend to clump together.
For elites, I like Emphatic Removal. For a non-elite hex remover, I like Hex Eater Signet.
Last edited by DarkSpirit; Mar 29, 2008 at 06:55 PM // 18:55..
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Apr 01, 2008, 12:18 AM // 00:18
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#36
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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I usually take out extinguish for remove hex on the mm and on the SS i swap rip for pure was li ming and drop 1 point out of soul reaping and put resto up too 6 and works even better.
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Apr 01, 2008, 11:27 PM // 23:27
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#37
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Its a matter of motivation, sabway got nerfed hell lot of time as of PvP, and now pplz just find it effective coz its considered godly, but in reality its them being godly, not the build.
~Super Igor ~
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Apr 01, 2008, 11:36 PM // 23:36
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#38
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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There's a very small handful of areas where divert hexes is nice, but I don't trust a hero with it.
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Apr 01, 2008, 11:39 PM // 23:39
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#39
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Remove Hex, duh...
~Super Igor ~
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